Learn XR/VR Development With XR Interaction Toolkit

  • $239.99 or 2 monthly payments of $119.99

VR Development With XR Interaction Toolkit

  • Course
  • 35 Lessons

Take your skills to the next level with our comprehensive course on the latest XR Interaction Toolkit. Learn to develop immersive VR experiences with cross-platform support and a common set of VR components. You'll explore VR camera rigs, XR controller input, object grab, UI interactions, locomotion, and more. Upon course completion, receive a certificate to validate your new skills in VR development with Unity.

Curriculum And Course Topics

Prerequisites:

Beginner knowledge of C# programming language and somewhat familiar with the Unity editor. A Meta device (Quest 2, Quest 3, or Quest Pro) or XR devices with OpenXR and Windows Mixed Reality support.

Introduction

Who Is Teaching And What To Expect?
  • 6 mins
  • 1.1 GB
What Is The XR Interaction Toolkit?
  • 9 mins
  • 1.12 GB

Getting Started

Hardware Requirements (VR Headsets And Computers)
  • 12 mins
  • 2.02 GB
Setting Up Your Dev Environment (PC/MAC)
  • 11 mins
  • 1.9 GB
XR Toolkit Project Setup
  • 20 mins
  • 2.65 GB

XR Interaction Toolkit Core Knowledge

XRI Architecture And Core Components
    XR Camera Rig, Tracking Modes, and XR Controllers Action Mappings
    • 18 mins
    • 3.26 GB
    What Are Interaction Layers?
    • 11 mins
    • 772 MB
    Handling Controller Input And Haptic Feedback
    • 19 mins
    • 3.27 GB

    Rapid Iteration XR tools

    XR Device Simulator (Rapid Development Iteration)
    • 16 mins
    • 2.14 GB
    VR Debugging With Link And XR Device Simulator
    • 15 mins
    • 2.07 GB

    XR Interaction Toolkit Features

    XR Direct Interactors And XR Simple Interactables
    • 23 mins
    • 1.62 GB
    XR Direct Interactors With Audio And Haptic Feedback
    • 10 mins
    • 2.11 GB
    Getting Started With The New Affordance System
    • 24 mins
    • 4.54 GB
    XR Ray Interactors With XR Simple Interactables
    • 10 mins
    • 1.91 GB
    XR Grab Interactables With XR Direct, XR Ray, XR Poke Interactors
    • 32 mins
    • 3.16 GB
    XR Grab Transformers (Single vs Multi-Select, Object Scaling, & Object Axis Constraints)
    • 15 mins
    • 3.48 GB
    XR Ray Interactors With UI Interactions
    • 20 mins
    • 2.83 GB
    XR Socket Interactors With Grab Interactables And Socket Validators
    • 33 mins
    • 3.58 GB
    XR Socket Interactors With Grab Interactables And Socket Releases
    • 22 mins
    • 3.05 GB
    Locomotion (Continuous Movement, Snap Turn, And Continuous Turn Provider)
    • 18 mins
    • 3.07 GB
    Teleportation Fundamentals (Teleporting Anchors and Areas)
    • 26 mins
    • 3.7 GB
    Locomotion (Character Controller, Character Driver, & Grab Move Providers)
    • 15 mins
    • 2.95 GB

    Building And Deploying Your First Cross-Platform VR Experience

    Escape Room Project Intro (XR Rig Setup, Locomotion, and Controllers)
    • 24 mins
    • 3.91 GB
    Preview
    Designing A Door, Socket, And Key
    • 56 mins
    • 3.23 GB
    Designing A Drawer Feature with Single & Multiple Drawers
    • 23 mins
    • 3.26 GB
    Designing A Flashlight Feature With Light Activation
    • 19 mins
    • 2.66 GB
    Designing A Keypad for Unlocking Type Features
    • 41 mins
    • 2.99 GB
    Regression Testing And Putting All Features Together
    • 26 mins
    • 3.72 GB
    Game Managers, Events, And Game State
    • (1h 31m 35s)
    • 2.7 GB
    Build Settings And VR Device Deployment
    • 21 mins
    • 2.23 GB

    How To Get A Job With VR Skills?

    Building Your VR Portfolio (Website / GitHub)
      What Do I Look For When Hiring XR Developers?

        Bonus

        Integrating Hand Tracking With XR Hands And OpenXR
          What Additional SDKs And Tools Can You Learn Next?