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AR Development With AR Foundation
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Introduction
Who Is Teaching And What To Expect?
What is AR Foundation And What Is The Architecture?
Getting Started
AR Hardware Requirements
Setting Up Your Dev Environment (PC/MAC)
AR Foundation Features
New AR Project With AR Session And Device Tracking
AR Plane Detection And Plane Visualizer
AR Point Cloud And Point Cloud Visualizer
AR Raycasts With Feature Points And Planes
AR Camera Components And Light Estimation
Environment Occlusion & Human Segmentation Options
AR Image Tracking And 2D Image Markers Tips
AR Image Tracking Auto Content Removal Feature
AR Face Tracking With Meshing And Face Events
Eye Tracking With Eyes Visualizer And Eye Transforms Info
AR Meshing, Mesh Classifications, And Physics Raycasts
Subsystems Descriptors (Checking AR Features)
AR Body Tracking With 2d And 3d Skeletons
AR Face Tracking With Blendshapes (Real-Time Face Expressions)
AR Anchors Overview And What Features Are Available?
Rapid Iteration AR Tools
Why Should You Use The AR Foundation Remote?
How To Install And Use XR Simulation Tools?
Building And Deploying Your First Cross-Platform AR Experience
Coding And Designing Your First MVP (Minimum Viable Product) AR Prototype
Helicopter AR Simulation Project Creation And Configuration
Adding A Helicopter Input Controller & UI Controls
Adding Helicopter Model, Terminal, and Helicopter Rotors
UI Wizard And AR Capabilities Implementation
AR Environment Scanner Manager For Scene Understanding & Reticles
Helicopter Mission Scriptable Object And Mission Manager
Game Manager, Game Modes, Landing/Lifting, & UI Improvements
Survivor Placement Improvements, Physics, Final Device Testing, & Future Ideas!
How To Get A Job With AR Skills?
Building Your AR Portfolio With Website / GitHub
What Do I Look For When Hiring XR Developers?
Bonus
What Additional AR (XR) SDKs And Tools Can You Learn Next?
What Do You Need To Move From AR To Mixed Reality / Passthrough?
Products
Course
Section
Lesson
What is AR Foundation And What Is The Architecture?
What is AR Foundation And What Is The Architecture?
AR Development With AR Foundation
Buy now
Learn more
Introduction
Who Is Teaching And What To Expect?
What is AR Foundation And What Is The Architecture?
Getting Started
AR Hardware Requirements
Setting Up Your Dev Environment (PC/MAC)
AR Foundation Features
New AR Project With AR Session And Device Tracking
AR Plane Detection And Plane Visualizer
AR Point Cloud And Point Cloud Visualizer
AR Raycasts With Feature Points And Planes
AR Camera Components And Light Estimation
Environment Occlusion & Human Segmentation Options
AR Image Tracking And 2D Image Markers Tips
AR Image Tracking Auto Content Removal Feature
AR Face Tracking With Meshing And Face Events
Eye Tracking With Eyes Visualizer And Eye Transforms Info
AR Meshing, Mesh Classifications, And Physics Raycasts
Subsystems Descriptors (Checking AR Features)
AR Body Tracking With 2d And 3d Skeletons
AR Face Tracking With Blendshapes (Real-Time Face Expressions)
AR Anchors Overview And What Features Are Available?
Rapid Iteration AR Tools
Why Should You Use The AR Foundation Remote?
How To Install And Use XR Simulation Tools?
Building And Deploying Your First Cross-Platform AR Experience
Coding And Designing Your First MVP (Minimum Viable Product) AR Prototype
Helicopter AR Simulation Project Creation And Configuration
Adding A Helicopter Input Controller & UI Controls
Adding Helicopter Model, Terminal, and Helicopter Rotors
UI Wizard And AR Capabilities Implementation
AR Environment Scanner Manager For Scene Understanding & Reticles
Helicopter Mission Scriptable Object And Mission Manager
Game Manager, Game Modes, Landing/Lifting, & UI Improvements
Survivor Placement Improvements, Physics, Final Device Testing, & Future Ideas!
How To Get A Job With AR Skills?
Building Your AR Portfolio With Website / GitHub
What Do I Look For When Hiring XR Developers?
Bonus
What Additional AR (XR) SDKs And Tools Can You Learn Next?
What Do You Need To Move From AR To Mixed Reality / Passthrough?
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