Who Is Teaching And What To Expect?

Who Is Teaching And What To Expect?

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AR Development With AR Foundation

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Introduction

  • Who Is Teaching And What To Expect?
  • What is AR Foundation And What Is The Architecture?2

Getting Started

  • AR Hardware Requirements7
  • Setting Up Your Dev Environment (PC/MAC)7

AR Foundation Features

  • New AR Project With AR Session And Device Tracking16
  • AR Plane Detection And Plane Visualizer6
  • AR Point Cloud And Point Cloud Visualizer3
  • AR Raycasts With Feature Points And Planes6
  • AR Camera Components And Light Estimation4
  • Environment Occlusion & Human Segmentation Options6
  • AR Image Tracking And 2D Image Markers Tips3
  • AR Image Tracking Auto Content Removal Feature3
  • AR Face Tracking With Meshing And Face Events
  • Eye Tracking With Eyes Visualizer And Eye Transforms Info4
  • AR Meshing, Mesh Classifications, And Physics Raycasts
  • Subsystems Descriptors (Checking AR Features)
  • AR Body Tracking With 2d And 3d Skeletons
  • AR Face Tracking With Blendshapes (Real-Time Face Expressions)
  • AR Anchors Overview And What Features Are Available?

Rapid Iteration AR Tools

  • Why Should You Use The AR Foundation Remote?2
  • How To Install And Use XR Simulation Tools?

Building And Deploying Your First Cross-Platform AR Experience

  • Coding And Designing Your First MVP (Minimum Viable Product) AR Prototype2
  • Helicopter AR Simulation Project Creation And Configuration
  • Adding A Helicopter Input Controller & UI Controls2
  • Adding Helicopter Model, Terminal, and Helicopter Rotors
  • UI Wizard And AR Capabilities Implementation3
  • AR Environment Scanner Manager For Scene Understanding & Reticles
  • Helicopter Mission Scriptable Object And Mission Manager
  • Game Manager, Game Modes, Landing/Lifting, & UI Improvements
  • Survivor Placement Improvements, Physics, Final Device Testing, & Future Ideas!

How To Get A Job With AR Skills?

  • Building Your AR Portfolio With Website / GitHub4
  • What Do I Look For When Hiring XR Developers?

Bonus

  • What Additional AR (XR) SDKs And Tools Can You Learn Next?
  • What Do You Need To Move From AR To Mixed Reality / Passthrough?5